I just made the bases editable just in case features were added to the game later that affect base normal/sprint speeds. I can add them to the display but at the time didn't see the need. 5) That was an intentional decision because all characters move at the same speed 10 for normal movement and 15 as the base for sprinting. The primary checkbox on Weapons -> Melee and Weapons -> Ranged individual weapons set some values behind the scenes that this Core tab roll button uses. I'll add this to the bug list, the error is caused by trying to do a roll without all of the information required. 4) I think what's happening is on a fresh sheet that has never had a primary weapon it makes a button out of that warning. 3) I'm pretty sure something like that could be done and I'll add it to the wish list but I'm working on basic functionality as my priority for now. I'll fix unskilled skill rolls to be consistent with that. Unskilled Skill Use should be in the smaller font and the character's name should be the big header (so everyone knows who's rolling). 2) You have the right idea however backwards. ![]() 1) This issue is already fixed in my development code and will hopefully be pulled in early this coming week. File, Plot and Shadow Amps I have no idea where they are used, they may be in the grunt, sprite, host or vehicle sheets which I have only just glanced at for now (a LOT of work to do on them) The bug reports. ACC and AP are holdovers from 5e that are no longer used. Wow, fast work on the translation! Those single character values are just replacing that letter, it's probably not the best way to do it but I don't know an alternative way so I've left them. It's a great character sheet that you are making! I hope this feedback helps a bit! Kind regards, Christian (7) When using a Complex Form it would be cool to impelemt the comment "Complex Form" in the Chat. (6) Adept Powers / Metamagic: It would be cool to implement a button to send the Name of the Power / Metamagic I want to use into the chat. So I could not see my base values, until I get back into the edit mode. When deselect the edit mode in the attributes window My movement values vanish and there is only a button called "Sprint" instead. Spell roll template have section Syntaćrror: Expected "[" but "e" found. Share button for Augs to share the name, rating, notes to chat Bought Hits summon button/calculator for spirits / sprites Add a "Default Firing Mode" option to ranged weapons so when they are set to primary that is the already selected firing mode. others? Open those up to Modifications in safe mode. Add defense roll modifiers to individual defense rollers, Defense, Direct Spell Defense, Indirect Spell Defense. Add a spot (in options since that's displayed first?) to enter which Priorities were chosen. Happy Gaming, Chuz Here is a link to the Work In Progress documentation for the sheet (Note doesn't open in a new window/tab): Shadowrun Sixth World Roll20 Character Sheet Documentation Future Features Wishlist GOD character sheet (track OS score for multiple characters, npcs) Make Magic updated if Essence drops below it Major/Minor Actions block for PCs, maybe auto-calculated also? Duplicate multiple matrix devices like PC sheet has for NPCs Skills->Mod - make Skills->Mod apply to all rolls with the appropriate skill, could probably be achieved by setting attr_SKILLNAME_mod when setting attr_SKILLNAME and then doing a search and replace for to replace with for EACH of the hardcoded skillnames. Also please be patient with me as I'm relatively new to doing front end work so css, modern html and js are not my strong suits. Please when reporting a bug explain the steps required to reproduce it, including if possible any values related to it if it's a calculation or roll error. ![]() The NPC sheets are coming along most of the main attributes and derived stats are now matched to the PC sheet and I will be working on the repeating sections next. The PC Sheet is fully functional, with new functionality being added occasionally. Please leave bug reports and criticism (preferably constructive) in this thread and I'll do what I can. I have released it into the wild to get feedback and bug reports to continue to improve it. I have tried to do Cassie's original work justice and bring the sheet up to the current Sixth World rules. The sheet was originally started by Cassie Levett based on a Shadowrun 5e sheet and work fell to the way side as other projects came up. If you want the script tweaked, let me know.This is a sheet for Shadowrun Sixth World (6e). To use it, just use this macro: !srdice [[?) Credit goes to The Aaron for the dice counting part of the script. The script is below, with install instructions. It seems like Critical Failure would be more common that Failure.
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